As a passionate PC gamer and game developer, I have experience creating mobile games using Unity3D and am currently working on an untitled PC game.
I am a highly motivated and passionate game developer with a dream of working at a top gaming studio and creating visually stunning and engaging AAA games. I am dedicated to staying current with the latest industry trends and technology, and am eager to collaborate with other game development professionals to bring my ideas to life. My ultimate goal is to be a part of a successful AAA game development team and make a lasting impact in the gaming industry.
I was working with a Indie Game Studio “Gopokyo Inc.”, based in Canada, as a Freelanced Unity3D Game Developer on contract bases. We were working on an untitled AA game tile for PC/ Console. In this time period my skills were being tested everyday and I learned new things everyday. I have worked on various aspects of game development including game design, architecture design and implementation. Here i have worked on Behaviour Trees, Finite State Machines, Dependency Injection, plugins like NodeCanvas, BGDatabase, Rewired and FMOD, also learned Architecture Design Patterns and sharpened my skills in the same. I have helped the team in creating a card deck skill tree from scratch, some part of the game combat mechanics for multistriking, and helped in implementation of game save and load system.
Newspace Research and Technology has a sister company namely "Threye Interactives Pvt. Ltd." under which we were developing games based on aviation and aircraft combat mode action games. I was leading a small team of developer, designer and artist in my last 6 months at Newspace for an untitled mobile game. I have helped to maintain and fix the existing codebase and architecture of the game. Heare i have worked on tools like PlayMaker, PlayFab, MasterAudio, WWiseAudio, Rewired, DOTween, and many more. I have won the"Runner-Up" award in "Studio Game of the year" Category awards at the IGDC-2021.
In these 17 months, I worked as a game developer I learned a lot about game development, how a game is pitched as an idea, and from that concept idea to prototype and a user likable fully functional game is a lot of fun and challenging process. This is where I learned how to work or collaborate with a team of developers, designers, and artists. I have helped them create a game from scratch and also helped them in ongoing client project.
FighterPilot: HeavyFire is an arcade fast paced action-adventure game, where you step into the boots of a fighter pilot, and fly some of the most iconic modem-era jet combat airplanes loaded with some real heavy fire power.
It's a money-making law firm building game where the player is a new graduate, fresh out of law school name Ed Cutty, who wants to start his law firm. He starts with a single floor to running multiple law firms and owning and selling several buildings.
007 – the game, is a hyper-casual racing genre game in which the user has to keep a check on fuel and power-ups and race to the finishing line.
Rage Ball is the fun-loving arcade game where you get limited numbers of player balls, which you can move up-down to shoot towards stars to collect the maximum numbers of stars available in the stars.
BE in Computer Science and Engineering from GTU [Gujarat Technological Institute] at DJMIT [Dr. Jivraj Mehta Institute of Technology] Mogar, Anand with CGPA 7.99 / 10 [First Class with Distinction]
from GTU [Gujarat Technological Institute] Government Polytechnic Ahmedabad, Gujarat with CGPA 7.71 / 10 [First Class with Distinction]
It's my dream to work on a AAA game title with industry leaders
Machine learning is on my list to learn next, it has the great potential to make gaming experience to next level
Augmented Reality and Virtual Reality is the technology in which I would like to work in future projects.
Feel free to connect with me i'll be happy to help you out with my expertise.